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A UI workshop is an activity in which participants quickly sketch rough ideas for the user interface.
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These ideas can be written on a whiteboard, sticky notes, or sheets of paper. (A tall sticky note makes a great template for a mobile screen.)
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The workshop can be run with just a facilitator and a UX designer, but including the entire team is even better.
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At the end of the workshop, the participants can vote by adding dots to their favorites.
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Later, the best "low-fidelity" designs can serve as the basis for interactive prototypes or more complete designs.
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UI design workshops help take a high-level business process (such as an event storm) and turn it into something concrete that developers can begin working on.
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This activity generates new ideas and builds a shared understanding, particularly if the entire team participates.
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Jump-start development by creating just enough design for the team to begin working.
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A quick, rewarding activity like this one builds confidence and experience in team members who might be new to user experience design.
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Participants can produce the design assets they need to move forward, even if the team does not have a dedicated UX designer.
- Describe what we're sketching:
- User goal
- What size sticky
- Mobile-first?
- How long they have
- Use multiple stickies to depict the user flow
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Everyone sketches - 10 min
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Playback from each person (and put stickies on board) - 2 min per person
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Gather feedback - 2-3 min per each person's flow (green/red stickies with comments on what exactly they like/dislike)
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Another round of sketching - 5-7 min
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Mark each screen with a letter and number
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More playback - 2 min per person (tell everyone to write down the letter/number combo of what they like)
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Merge based on the votes/bingo
Alternate facilitation style
Instead of merging the designs in steps 6-8, ask the team to dot vote on elements of each deisgn. A UX designer can then use those sketches as inspiration for more detailed wireframes.